(Replying to PARENT post)

When I was a kid I played a game on the Apple ][ that years later I realized was secretly an introduction to digital design with propagation delay. In the game, little sparks/pulses would travel down wires, and there were various objects (primitive elements) that would manipulate the pulses (and gates, or gates, delays, relays, etc.) If memory serves, each level had a set of pulses that needed to be generated to progress to the next level. I have no idea what it was called and I've looked for it occasionally without success. Anyone know what I'm talking about?
๐Ÿ‘คcottonseed๐Ÿ•‘9y๐Ÿ”ผ0๐Ÿ—จ๏ธ0

(Replying to PARENT post)

Sounds like it could have been https://en.wikipedia.org/wiki/Rocky%27s_Boots (I played the Commodore 64 version).
๐Ÿ‘คMorpholemew๐Ÿ•‘9y๐Ÿ”ผ0๐Ÿ—จ๏ธ0

(Replying to PARENT post)

Reminds me of what I've heard about a game called Robot Odyssey (came out in 1984 for TRS-80, Apple II, and DOS).
๐Ÿ‘คkhedoros๐Ÿ•‘9y๐Ÿ”ผ0๐Ÿ—จ๏ธ0