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http://catagolue.appspot.com/object/xq6_yyocxukcy6gocs20h0a3...
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FlameandFury Β» March 6th, 2018, 11:52 pm
I don't know when people started seriously searching for
knightships, but this is the first elementary spaceship to
have a new slope in 48 years. As well, it's been 14 years
since the almost-knightship was discovered. Congrats!
Its a long time coming! Congrats!(Replying to PARENT post)
Usually I have at least some very basic knowledge of the topic at hand.
I guess I should start by reading up on Conway's Game of Life...
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Small (as of now) summary on the Life wiki:
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x = 31, y = 79, rule = B3/S23
4b2o$4bo2bo$4bo3bo$6b3o$2b2o6b4o$2bob2o4b4o$bo4bo6b3o$2b4o4b2o3bo$o9b
2o$bo3bo$6b3o2b2o2bo$2b2o7bo4bo$13bob2o$10b2o6bo$11b2ob3obo$10b2o3bo2b
o$10bobo2b2o$10bo2bobobo$10b3o6bo$11bobobo3bo$14b2obobo$11bo6b3o2$11bo
9bo$11bo3bo6bo$12bo5b5o$12b3o$16b2o$13b3o2bo$11bob3obo$10bo3bo2bo$11bo
4b2ob3o$13b4obo4b2o$13bob4o4b2o$19bo$20bo2b2o$20b2o$21b5o$25b2o$19b3o
6bo$20bobo3bobo$19bo3bo3bo$19bo3b2o$18bo6bob3o$19b2o3bo3b2o$20b4o2bo2b
o$22b2o3bo$21bo$21b2obo$20bo$19b5o$19bo4bo$18b3ob3o$18bob5o$18bo$20bo$
16bo4b4o$20b4ob2o$17b3o4bo$24bobo$28bo$24bo2b2o$25b3o$22b2o$21b3o5bo$
24b2o2bobo$21bo2b3obobo$22b2obo2bo$24bobo2b2o$26b2o$22b3o4bo$22b3o4bo$
23b2o3b3o$24b2ob2o$25b2o$25bo2$24b2o$26bo!
Could someone please kindly explain what all this means?(Replying to PARENT post)
Convert a program to a Game of Life equivalent program. Observe if there are any run-away gliders. If there are, the original program doesn't terminate.
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I could imagine it being trivially easy or mind-blowingly hard and have no intuition on what's more likely :)
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There is already a wikipedia page: http://www.conwaylife.com/wiki/Knightship on Sir Robin.
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Is that ok from a copyright perspective and stuff?
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Here's what I've found so far -- it's by Chris Rowett:
http://conwaylife.com/forums/viewtopic.php?f=7&t=1026
Years ago I made a cellular automata AfterEffects plug-in that let you zoom in and pan to follow gliders around. It also had a colorization feature (since the cells were 8 bits and AfterEffects deals with RGBA) that let you sample a colormap of 256 colors from another layer along a line between two animatable points (so you could easily animate natural color gradients from images and video). You could initialize and draw into the cells by overlaying or combining channels of other layers, so you could use the full power of AE to precisely control and visualize the simulation.
It wasn't particularly "interactive" (beyond tweaking control points on the timeline then running it in AfterEffect's preview mode), but you could control all the rule parameters and animate them with the timeline, and apply any AfterEffect transformations and filters to the drawing overlay input or the colorized output.
This video shows the CA AfterEffects plugin, and also the same CA code running in a couple of live interactive editing tools (including SimCity).
https://www.youtube.com/watch?v=eCVJ08gK2o8
I've rewritten the CA code in JavaScript, but the current user interface is arcane, and I would like to rewrite it in TypeScript as a module that can plug into some nice interactive playing and editing tool like LifeView.
http://donhopkins.com/home/CAM6
https://github.com/SimHacker/CAM6
It's really hard to make one user interface or visualization that works well for all rules. A cellular automata viewing and editing tool that supports different rules needs to be deeply customizable.
It turns out that each CA rule needs its own specialized user interface with rule-specific drawing tools, effects, controls and presets for visualizing, playing, painting, explaining, etc.
I wonder if anybody working on a free successor to AfterEffects that runs in a web browser?
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What makes this an elementary knightship is that it isn't built out of smaller discrete components, unlike (for example) the oblique glider Waterbear (http://conwaylife.com/wiki/Waterbear). It's the first elementary oblique glider discovered.
It also happens to move exactly 2 vertical units for each 1 horizontal unit of motion, and carries this out in 6 time-steps (the theoretical minimum). Thus, in some sense it has the simplest movement of any possible knightship.