(Replying to PARENT post)

My favorite format for this is Gltf. The spec is very concise, and powerful.

https://github.com/KhronosGroup/glTF/tree/master/specificati...

๐Ÿ‘คrandyrand๐Ÿ•‘7y๐Ÿ”ผ0๐Ÿ—จ๏ธ0

(Replying to PARENT post)

And most importantly for a runtime format, glTF is fast and easy to load. It's specifically designed to mirror the capabilities of real-time 3D APIs and allow mesh data to be memcpy'd directly onto the GPU with zero processing at load-time. On the other hand USD/USDZ doesn't even attempt to be GPU-friendly, given it was designed as an exchange format for production.
๐Ÿ‘คjsheard๐Ÿ•‘7y๐Ÿ”ผ0๐Ÿ—จ๏ธ0

(Replying to PARENT post)

Also supported in products already by Facebook, Google, and even Microsoft. Really disappointed that Apple went their own way on this.
๐Ÿ‘คericflo๐Ÿ•‘7y๐Ÿ”ผ0๐Ÿ—จ๏ธ0