(Replying to PARENT post)
> This allows changing font size for individual draw calls, controls, or spans of text in the RichTextLabel control without creating new Font instances.
It was so frustrating to have different font sizes in a RichTextLabel.
Only downside is that we have to wait until Godot 4
(Replying to PARENT post)
(Replying to PARENT post)
Why not just use some system library to write into a texture and then use that in your game?
(Replying to PARENT post)
(Replying to PARENT post)
Why can't I do multiplayer out-of-the-box? Why do I have to roll that myself? Why can't I start up a project and immediately work with gamerules/gamemode callbacks?
I can checkout Grid[1] and immediately do those things, and it has two orders of magnitude less followers. Why do "game engine" developers insist on doing essentially just rendering with some bindings to things like Box2D and OpenAL?
(Replying to PARENT post)
As I understand it, subpixel rendering is a treacherous patent landscape. Is that the reason why it is consistently missing from these tools?