π€lnyanπ4yπΌ142π¨οΈ34
(Replying to PARENT post)
The point about rendering hyperbolic 2D using the Poincare embedding is that you see more of the game world, but what is "closest" is larger, somewhat like POV 3D but unlike traditional roguelikes.
John Lamping invented a file browser based on hyperbolic 2D [1,2].
[1]: https://en.wikipedia.org/wiki/Hyperbolic_tree
[2]: http://www.cs.kent.edu/~jmaletic/cs63903/papers/Lamping96.pd...
π€chalstπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
See also sokyuban, a non-euclidean sokoban game - https://sokyokuban.com/
π€moonchildπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
If curious see also
π€dangπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
At the first encounter I find this game very aesthetically pleasing and groundbreaking in an original dimension. I see it's been around for a while but I missed it before. I personally am a bit saturated with the mainstream 3d game mechanics, somehow 2d games captivate me more.
π€imagicaπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
Cool! That inspired me to try to generate such a rendering myself, but googling it is not as easy as it seems. Sure, there is an article on Wikipedia about "https://en.wikipedia.org/wiki/Order-6_hexagonal_tiling", about a "regular tiling of the hyperbolic plane" with hexagons, but the hexagons themselves in that tiling aren't regular...
EDIT: that might be because they're not hexagons, they're heptagons (https://en.wikipedia.org/wiki/Heptagonal_tiling). Duh...
π€rob74π4yπΌ0π¨οΈ0
(Replying to PARENT post)
I'm curious, how would you store data about the maps of these worlds? Is there a certain format that's needed? I imagine it couldn't just be a 2D array, or if so, it would need to be a lot larger than a normal map and you wouldn't check all cells.
π€cableshaftπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
Another alt-space game, roguelike on the surface of a klein bottle, http://songseed.org/exhibit/20120318.srd/kleinrl.0.4.zip
π€cturnerπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
For some reason this reminds me of All Mimsy Were the Borogroves.
Some kids find a set of four dimensional educational toys, and figure them out.
π€hinkleyπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
This reminds me of DROD (1996)
π€forlornπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
I'm a roguelike enthusiast who's attempted to play HyperRogue many times but always get stuck on not understanding the geometry at all. Any tips from those who have?
π€CathedralBorrowπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
Bought and played. Itβs ok. Monument Valley still remains my most favorite.
π€sytelusπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
It's like Rogue played inside a Mandelbrot fractal.
π€erickhillπ4yπΌ0π¨οΈ0
(Replying to PARENT post)
Is there a tunneller version?
π€rini17π4yπΌ0π¨οΈ0
(Replying to PARENT post)
[1] https://youtu.be/yY9GAyJtuJ0