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Apropos of nothing, here's Julia Evans using Twine to teach debugging practices: https://computer-mysteries.netlify.app/slow-website.html
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I'm using a heavily modified version of Cradle[0] and it works great.
However, I personally had a bad experience while trying to contribute to Twine. I encountered a severe bug that made me lose all my stories and only happens if you have Twine in another language than English. I read the code, identified the issue, wrote a detailed issue and sent a PR[1]. I got no answer until a year later saying "not applicable anymore" since the app basically got a rewrite.
At least I'm happy a lot of it got rewritten however it still seems as unstable as before, with random crashes and stories that can disappear on their own.
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Since then I've contributed to his Patreon and out of all the people I support on patreon he is the most consistent with sending out weekly updates on his progress.
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Twine is an open-source tool for telling interactive, nonlinear stories - https://news.ycombinator.com/item?id=21771022 - Dec 2019 (50 comments)
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It's free software, and I've always enjoyed using it.
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Another very impressive Twine game by the same author, 4x4 Archipelago [1], was fun to play, a randomly generated RPG with multiple plots. But it's wayy too long and requires some grinding.
They're both kind of like standard IF in that you have an inventory, you can use stuff from the inventory to do things and complete tasks, and you have to rely on hints to figure out what to do. Also both of them have no time-based elements and it's very obvious where to click.
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Shameless plug, but: I've been working on a site with similar aims (although not exactly the same): Storylocks.com [https://www.storylocks.com/]. It's not exactly IF, but a simple way for multiple people to write stories together. Fiction writers unite!
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"Malefactorβ is a strategy text game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world."
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[0]: https://github.com/captn3m0/ideas#twitter-adventure-maker
[1]: https://www.linkedin.com/pulse/media-trend-choose-your-own-a...
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https://research.facebook.com/publications/twine-a-unified-c...
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The language, the tooling.. it all communicates effectively with the way my children think and approach things. Imagine a world of interactive literacy (note: not IF!)? This is a gamechanger for us.
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I am a Senior Learning Technologist and currently working with lecturers for good ways for plotting out virtual home visits etc for health workers, and this is going to be a much better solution than what I was constructing at the time.
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Essentially, I'd like to find a non-technical-writer-friendly UI for interactive stories that can output data appropriate for consumption in a game/app/system.
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It's interesting that the Twine website seems to actively avoid calling them IF or text adventures or games, and prefers "stories" instead. Maybe the community feels that those labels are too limiting. (I haven't played any contemporary IF or any Twine experiences, so just observing as an outsider.)