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Also, the term "101" should make it obvious that this it not meant to serve as an all encompassing compendium. It's an introductory piece that outlines a basic structure, to get started thinking about commonalities in story telling.
It's also nothing new. If you scroll down to the comments, you'll find a mention of the book "The Hero with a Thousand Faces" by Joseph Campbell which is a go-to treaty on the subject - and it's from 1949! (I personally find it a bit of a slow read, but it does cover an impressive amount of classic narratives.)
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Hereโs a YouTube link: https://youtube.com/watch?v=vSX-DROZuzY&feature=shares
You can also find it by searching for episode 403 of scriptnotes in whatever podcast app you use.
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Most of them don't really satisfy this formula, except for trivial points like the protagonists wants something and the protagonist has changed or if you're deliberately trying to fit them by being extremely vague.
The reason is that there are many different types of stories and these can have very different internal structure. For example, Space Opera in science fiction is often just a fight of good vs. evil set at many different interesting locations. Of course, some protagonist should develop, hence change, and it's good to have some kind of unexpected plot twist, but these are trivialities.
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Commonly ignored critical insight:
Storytelling is for the HUMANS who hear the story, because our lives are in the format of heroes journeys. It matters not if most or some movies/stories follow it, because if the story doesnโt follow it - itโs not remembered by HUMANS. Because, you guessed itโฆour lives are in the format of a monomyth.
Joseph Campbell was an anthropologist. Not a script writer.
Christopher Vogler was a script writer for Disney.
They both understood that stories were just a vehicle for lessons. And if the structure wasnโt followed then the lesson wouldnโt be received, let alone passed down from generation to generation.
The super super basic shit is 3 steps: 1. Normal world- suspect something is wrong 2. Supernatural world- seek the thing that makes it right 3. Return- bring it back to share
That format fits not only every story ever told, but more importantly - itโs the dna of your life experience. And if you disagree, then ask yourself: am I refusing the call to adventure or a stage in the journey in my life? Give it a shot. Itโll change your life.
Side note: by โlessonโ I mean the fundamental building blocks of your worldview. Lookup Weltanschauung.
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The pattern I found mostly is - in comfort - something bad happens - try to get out of bad situation/get revenge - overcome many difficulties - maybe some plot twist - overcome last difficulty
What are good examples of the story setup in the articles?
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Nancy Duarte's book Resonate covers this idea in detail.
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Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.
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https://tvtropes.org/pmwiki/pmwiki.php/Main/Unobtainium
Or the story types, where there are 3, 6, 7, 36 depending on how you categorize them. Reading about them and seeing how they are used in all our Media is fascinating.
https://www.openculture.com/2020/08/37-possible-stories.html
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Kurt Vonnegut - the shape of stories:
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It's just the one that Western European & American (continent not country) authors seem to prefer. I know it's not the default in East Asia (see Kishลtenketsu). I assume it's not the default in many other places. And if we set aside the major default ones there are still many other structures to choose from.
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What about stories where the hero gets what they wanted, it's a net good for everyone, and the only heavy price is a newfound responsibility to maintain this good rather than "returning to a familiar situation"? To me, that's an actual hero.
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- When the story starts, your character has a clear Want. - Over the course of adventure, they discover what they actually Need. - The Want and the Need are in conflict, and how they resolve that conflict changes them.
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https://en.wikipedia.org/wiki/Hero%27s_journey
"Storytelling comes naturally to humans, but since we live in an unnatural world, we sometimes need a little help doing what we'd naturally do."
This reasoning doesn't follow, it's just a hollow appeal to nature. If people would work so well out of the box, they would not need parenting, and 10-20 years of that even.
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1) Are so generic they doesn't say anything useful (like a horoscope which fit everybody).
2) Only matches some select stories.
A good litmus test is if the system is compatible with Shakespeare's Hamlet. Given how populuar and well-regarded the play have been for centuries, we can safely say it is the system rather than the play which is at fault if the play does not fit the system.
We immediately notice that Hamlet does not "Then return to their familiar situation", since he dies (along with most other characters). Also it is not really clear he have changed. Indeed, the genre of tragedy does not match the requirement to have the protagonist safely home in the end, so Romeo and Juliet is also out. These are not obscure examples, these are the most famous and well-regarded plays in the English language.
TV-shows like Rick and Morty does tend to have the characters safely home in the end, so they can start in the "zone of comfort" in the next episode. On the other hand the characters rarely change. Even if they learn some lessons, they have usually forgotten them by start of the next episode. So I'm unsure if the system even matches Harmons own writing.
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Mind you, this isn't something that you have to follow. It's something that appears whenever you're telling a story. It's like gravity it's there even if you don't believe in it.
~source: https://youtu.be/SndbyN4u0j4
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Go ahead and try to apply this (admittedly a bit absurdist) scheme to any story known to mankind, ever.
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[1] https://savethecat.com/products/books/save-the-cat-the-last-...
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By really popular I mean pretty much universally popular. Not niche popular.
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"the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed."
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I can't read any more hero stories, I've developed allergies.
And, let's go a little deeper into them:
a) They assume that there exists an area of comfort for characters, and the story will empower the reader to see it right at the beginning, so the story is asking the reader to make a judgement with incomplete data. (Do you like when your product manager asks you to estimate how long X will take?)
b) They "addict" the reader to this structure, which means writers who want to write other types of stories will be out of luck when it comes to their story being liked. Which takes me to
c) They shoe-horn the writer into writing a specific type of story. What if the writer is more interested in exploring a notion or a concept, but they don't want to do it through the exposition of the inner world/private life of a character? (like, should we understand US politics by following Donald Trump through his private life with camera, microphones and telepatic devices?)
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- https://channel101.fandom.com/wiki/Story_Structure_101:_Supe...
- https://channel101.fandom.com/wiki/Story_Structure_102:_Pure...
- https://channel101.fandom.com/wiki/Story_Structure_103:_Let%...
- https://channel101.fandom.com/wiki/Story_Structure_104:_The_...
- https://channel101.fandom.com/wiki/Story_Structure_105:_How_...
- https://channel101.fandom.com/wiki/Story_Structure_106:_Five...
[1]: https://hw.leftium.com/#/item/34562930