eigenbom
π Joined in 2012
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End of the Machinery Game Engine
π€eigenbomπ3yπΌ209π¨οΈ93
(Replying to PARENT post)
There's no implication there.
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
Life is way more complex than an isolated study might lead you to believe. Read research, but be aware of its limitations.
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
I was agreeing with him!
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
Oh yeah, no chance. The best outcome for me is to earn enough to keep making games.
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
The game is my life, but so are my wife and daughter. It's a life!
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
Hi Sam!
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
Sorry!
π€eigenbomπ7yπΌ0π¨οΈ0
π€eigenbomπ7yπΌ3π¨οΈ0
(Replying to PARENT post)
And so marks the end of the std::graphics era. I originally thought it was a good idea, but now agree that a graphics API like that has no place in standardisation.
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
In libcxx it's a few lines. Unless you also count the overloads for initialiser_list etc.
π€eigenbomπ7yπΌ0π¨οΈ0
Show HN:
π€eigenbomπ7yπΌ2π¨οΈ0
(Replying to PARENT post)
Americans invented the laugh track. ;)
π€eigenbomπ7yπΌ0π¨οΈ0
(Replying to PARENT post)
It uses a header-only approach, which makes it easy to integrate with existing projects.
It maintains type safety between your C++ application and the user scripts.
It supports a variety of C++ techniques including callbacks, overloaded functions, class methods, and stl containers."